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WHAT IS THIS PAGE ?
This page is the
STAR TROOPER page project.
This page is part of ALTERRA1.com
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Movie main techno:
3D animation

Note: at least one TRUE ACTOR shot.
Why ?
Because from almost all animation movies I have seen, it just sound "empty" if there are only CG characteres.
The true life dimension just lacks.
I have arranged
this real life shot to be easely feaseble.


-Duration: 2/3 mn

-Number of shots: 16

-Music: one pro in the team

Teams till under construction:
-Renaud (scenario, storyboard, 3D meshes, design, etc )
-Paul
3D, UVmaps, animation, compositing, etc )
-Kuong (documentation, space science, nuclear science,
 weaponery)
-franck: sound
-JM...


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Some references
and previous
achivements
Short movies
Props
-also...
CG
-also...-and...

We are also involved in
experimental
aviation,
space,
and sci-fi.

STAR TROOPER
Short movie project based on Heinlein's- 2/3mn, 16 shots
Starship Troopers
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Still in construction-last update: Oct 2010-
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Below: test sequence:

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En plus de ce qui est purement 3D,
il faut savoir faire du montage vidéo et un peu de compositing,
(je pratique moi-meme cela en plus de mon métier mais de façon pas assez professionelle)

fournis:
- tous les designs

-certains meshs, voir tous,
ainsi que les maps et textures par exemple,
tout ce qui est 2d, matte, etc.
L'exosquelette existe déja, le navire et les capsuls sont ébauchées

Les images seront aussi utilisées pour une version de BD,
qui sera présenté pour édition.
 
Pas forcement de super technique et des rendus de la mort,
pas d'hyper realisme fotographique,
juste un bon niveau.

Merci!!   renaud



The movie project is based on
the first chapter
of Heinlein's novel.

It describes
the orbit ejection
of the troopers
and their landing on.

One goal is
to be faithfull
to Heinlein's spirit,
especially about:

-the powered armor
exoskeletons

-and the orbital
dropping capsules.

What,
if I am not wrong,
have never been seen.



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Lisez les pages concernées du roman ici: A, B, C, D
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Shot Story board Elements Anim/Notes
SHOT zero Intro, & Title screens
SHOT 1
ouverture

character in pc room
looking to planet

ELEMENTS:
background
painting:
the full screen exept one character

CG Character
(rob)
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Anim: one cg rob lightly moves
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still 2D drawing,
only one cg rob lightly moves,
view from rear
(and light moves on it...)

War-Ships on far orbit
SHOT 2
Vessel in orbit

Minimal option:
Traveling
2D drawing matte

Medium option:
matte planet,
CG vessel moving.

Top option:
full cg,
some action around the vessels.
dialogue.
ELEMENTS:

space
close planet
Roger Joung ship


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Anim: possibly none
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Roger Joung Rough  design


SHOT 3
3,1 - 3,2...
inside ships
Trooper boarding capsuls

Minimal option:
CG troopers animatic


Top option:
trooper boarding exosk !!


Right:
Early design Spher-capsul boarding.

ELEMENTS:

inside ship
baording room

boarding line

exosks
capsuls

exosk lines
(sticks)



Anims:
krabs walking "half step"

capsul coming from top
and enclosing krab

capsul line moving

Exoskeleton "Krab" with jump equiment and capsul
more about the Krab



cut
SHOT 4
4,1 - 4,2...
inside ship guts

capsuls on their way to gun
and gun entrance

the gun is like a giant submachine gun.

low light

ELEMENTS:

inside ship guts

capsuls

capsuls line

gun entrance
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Anim:
capsuls moving in rail
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1-propulsion modul, 2-trooper modul
3-entry heat shield


cut
SHOT 5

trooper pray and kiss a talisman
talisman is a warhammer figure

(au cas ou certains croiraient qu'on se prend trop au serieux)
ELEMENTS:
living actor
props:
actor head set
warhammer figure

inside helmet exosk

actor glove


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camera living shot, close up
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trooper porte le talisman a son front,
puis a ses levres,
il ferme les yeux,  ses levres bougent
mais sans son,
ainsi pas de prise de son
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cut
SHOT
5.1

close shot to talisman handed by trooper

talisman is a warhammer figure

still shot
ELEMENTS:

true actor

props:
actor glove
talisman figure

background set
inside helmet/background set

an enlighted painting set ?


true actor
on peut maquiller l'aceur avec des electrodes sur les tempes par exemple

background set: card board with holes and bulb behind
cut
SHOT 6
ELEMENTS:
inside ship guts

-capsuls
-gun entrance


-
-
possibly
gun part "catching" caps


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sound:
BOM  !  
BOM  ! BOM ! BOM !
cut
SHOT 7
space, outside ship

Capsuls shots
toward planet

Minimal option:
CG capsuls animated
matte planet
ELEMENTS:

-capsuls fired
(+rear fire)
-outside gun barrel
-outside ship
-planet+space


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Anim:
capsuls translation to target

gun flash effect
possibly particules
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sound:
BOM  !  
BOM  ! BOM ! BOM !
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cut
SHOT 8
capsules toward target
particle_instance.jpg ELEMENTS:

idem up
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Anim: idem up

fire effects

SHOT 8,1
capsules propulsion engine stops
ELEMENTS:

capsul
+ rear fire


planet
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Anim: idem up

engin stop effect


SHOT 9
space

Capsuls toward planet,
propulsor seperation

Minimal option:
CG capsuls animatic,
matte planet
ELEMENTS:

detailed capsuls
close planet+space


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Anim: capsuls translation to target

propulsion modul release

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engin stop last effect....
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note planet "rotation" in screen
SHOT 9.1

Capsuls
re-entry
ELEMENTS:

close planet+
atmosphee begining


Anim:
capsuls moving to target


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Anim:
capsuls moving to target,
capsul ligthly shaking ?


multiple fire effect
possibly particules

cut
SHOT 10
inside capsul

dramatic trooper face
true actor

very close shot
ELEMENTS:

living actor

props:actor head set

inside helmet exosk 
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camera living shot, close up
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see shot 5
cut
SHOT 11

capsul in fire
very fast
to camera
ELEMENTS:

capsul+
front fire
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multiple fire effect
possibly particules
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zoom

screen shaking

flash screen
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idem up
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leger effet de son,
vvvvvvvvvvrrrrrrrmmmm
on reserve
la grosse artillerie
surtout pour le final
cut, reverse
view 180deg
SHOT 12

now we follow the caps from rear,

fastly to ground
to -palnet.jpg
ELEMENTS:

"fire spots"
falling down

background
painting:

close planet
very hight
altitude
view
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Anim: capsuls moving to ground 


fire/smoke effects

cut
SHOT 13

planet ground quie close view,
for the first time

Wide and huge nature
mount.jpg ELEMENTS:


"fire strips"
falling down

background
painting:

ground huge nature
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Anim: capsuls moving to ground 


fire/smoke effects
SHOT 14
14,1 - 14,2...
in atmosphere
(LEFT: early design)

drag-chute out

exosk/capsul
separation


Minimal option:
CG capsuls+exosk animatic
matte sky
ELEMENTS:

full capsul:
drag-chute 
exosk
shield...

far smoking caps


background
painting:

air altitude
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Anim:
capsuls moving to ground

drag chut out

heat shield seperation

Krab out, starts back fly equipment


fire/smoke effects for heat shield


fire/smoke effects for krab jump&fly equipment
cut
SHOT 15

capsuls rain

from altitude to ground
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ELEMENTS:

far capsuls,

ground target set

definitiv ground set not defined yet


cut
SHOT 16,1

one krab "falling"
to ground

see guide
far left, step 1
ausol1.jpg ELEMENTS:

ground set,

krab
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Anim: krab, see guide below
-the "building landing on"
ausol.jpg
SHOT 16,2
krab dont touch the goung,
but use cinetic energy to continue and follow
building front

see guide
far left, step 2

ausol2.jpg


-attitudes: arms usualy on chest when flying
coudesCorp.jpg
cut
SHOT 16,3
Krab appear from below screen

step 3
ausol3.jpg attitudes : land on
touch.jpg
SHOT 16,4
krab
"touch and go"
on the
building roof

when "go", shot 16

step 4



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ausol4.jpg


attitude example
touchGo.jpg
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fire/smoke effects for krab jump&fly equipment
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dust effect when krab ground contact, and because of jump equipment blow
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fire/smoke effects on set, due to attack and previous bombing
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cut, kind of
far reverse
view 180deg
SHOT  16
on ground

krab jump from building roof

a front of krab
moving
"lunar step"

fastly toward camera


ELEMENTS:

exosk

landscape
and ground


SHOT 16

zoom in,
fast toward camera

ELEMENTS:

exosk

landscape
and ground



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Anim: lunar step
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effects idem up
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Lunar step: helped with the back fly equipment
lunarstep.jpg
Span jump is about 1km max in Heinlein's novel


SHOT 16

zoom in
ELEMENTS:

exosk,
close helmet

landscape
and ground



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Anim: idem shot 11
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SHOT 16
(last shot)

Exosk eye inside zoom

"blast screen"

ELEMENTS:

exosk,

close helmet

close sight


Anim: idem shot 11

sound:
BBBraooum!!!!!
THE END 

credits screens
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