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WHAT
IS THIS PAGE ?
This
page is theSTAR TROOPER page project. This page is part of ALTERRA1.com - - -
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- Below: test sequence: -
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Shot | Story board | Elements | Anim/Notes |
SHOT zero | Intro, & Title screens | ||
SHOT 1 ouverture character in pc room looking to planet |
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ELEMENTS: background painting: the full screen exept one character CG Character (rob) |
- Anim: one
cg rob lightly moves
-still 2D drawing, only one cg rob lightly moves, view from rear (and light moves on it...) |
War-Ships on far orbit | |||
SHOT 2 Vessel in orbit Minimal option: Traveling 2D drawing matte Medium option: matte planet, CG vessel moving. Top option: full cg, some action around the vessels. dialogue. |
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ELEMENTS: space close planet Roger Joung ship |
- Anim:
possibly none
-- Roger Joung Rough design ![]() |
SHOT 3 3,1 - 3,2... inside ships Trooper boarding capsuls Minimal option: CG troopers animatic Top option: trooper boarding exosk !! Right: Early design Spher-capsul boarding. |
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ELEMENTS: inside ship baording room boarding line exosks capsuls exosk lines (sticks) |
Anims:
krabs walking "half step" capsul coming from top and enclosing krab capsul line moving Exoskeleton "Krab" with jump equiment and capsul more about the Krab ![]() |
cut | |||
SHOT 4 4,1 - 4,2... inside ship guts capsuls on their way to gun and gun entrance the gun is like a giant submachine gun. low light |
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ELEMENTS: inside ship guts capsuls capsuls line gun entrance |
- Anim:
-capsuls moving in rail 1-propulsion modul, 2-trooper modul 3-entry heat shield ![]() |
cut | |||
SHOT 5 trooper pray and kiss a talisman talisman is a warhammer figure (au cas ou certains croiraient qu'on se prend trop au serieux) |
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ELEMENTS: living actor props: actor head set warhammer figure inside helmet exosk actor glove |
- camera
living shot, close up
-trooper porte le talisman a son front, puis a ses levres, il ferme les yeux, ses levres bougent mais sans son, ainsi pas de prise de son - |
cut | |||
SHOT 5.1 close shot to talisman handed by trooper talisman is a warhammer figure still shot |
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ELEMENTS: true actor props: actor glove talisman figure background set |
inside
helmet/background set an enlighted painting set ? true actor on peut maquiller l'aceur avec des electrodes sur les tempes par exemple background set: card board with holes and bulb behind |
cut | |||
SHOT 6 |
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ELEMENTS: inside ship guts -capsuls -gun entrance |
- - possibly
gun part "catching" caps - sound: BOM ! BOM ! BOM ! BOM ! |
cut | |||
SHOT 7 space, outside ship Capsuls shots toward planet Minimal option: CG capsuls animated matte planet |
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ELEMENTS: -capsuls fired (+rear fire) -outside gun barrel -outside ship -planet+space |
- Anim:
capsuls translation to target gun
flash effect
-possibly particules sound: BOM ! BOM ! BOM ! BOM ! - |
cut | |||
SHOT 8 capsules toward target |
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ELEMENTS: idem up |
- Anim:
idem up
fire
effects
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SHOT 8,1 capsules propulsion engine stops |
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ELEMENTS: capsul + rear fire planet |
- Anim:
idem up
engin
stop effect
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SHOT 9 space Capsuls toward planet, propulsor seperation Minimal option: CG capsuls animatic, matte planet |
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ELEMENTS: detailed capsuls close planet+space |
- Anim:
capsuls translation to target
propulsion modul release - engin
stop last effect....
-note planet "rotation" in screen |
SHOT 9.1 Capsuls re-entry |
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ELEMENTS: close planet+ atmosphee begining Anim: capsuls moving to target |
- Anim:
capsuls moving to target, capsul ligthly shaking ? multiple
fire effect
possibly particules |
cut | |||
SHOT 10 inside capsul dramatic trooper face true actor very close shot |
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ELEMENTS: living actor props:actor head set inside helmet exosk |
- camera
living shot, close up
-see shot 5 |
cut | |||
SHOT
11 capsul in fire very fast to camera |
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ELEMENTS: capsul+ front fire |
- multiple
fire effect
-possibly particules |
zoom screen shaking flash screen |
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- idem
up
-leger effet de son, vvvvvvvvvvrrrrrrrmmmm on reserve la grosse artillerie surtout pour le final |
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cut, reverse view 180deg |
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SHOT 12 now we follow the caps from rear, fastly to ground |
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ELEMENTS: "fire spots" falling down background painting: close planet very hight altitude view |
- Anim:
capsuls moving to ground
fire/smoke
effects
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cut | |||
SHOT 13 planet ground quie close view, for the first time Wide and huge nature |
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ELEMENTS: "fire strips" falling down background painting: ground huge nature |
- Anim:
capsuls moving to ground
fire/smoke
effects
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SHOT 14 14,1 - 14,2... in atmosphere (LEFT: early design) drag-chute out exosk/capsul separation Minimal option: CG capsuls+exosk animatic matte sky |
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ELEMENTS: full capsul: drag-chute exosk shield... far smoking caps background painting: air altitude |
- Anim:
capsuls moving to ground drag chut out heat shield seperation Krab out, starts back fly equipment fire/smoke
effects for heat shield
fire/smoke
effects for krab jump&fly equipment
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cut | |||
SHOT 15 capsuls rain from altitude to ground |
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ELEMENTS: far capsuls, ground target set definitiv ground set not defined yet |
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cut | |||
SHOT 16,1 one krab "falling" to ground see guide far left, step 1 |
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ELEMENTS: ground set, krab |
- Anim:
krab, see guide below
-the
"building landing on"![]() |
SHOT 16,2 krab dont touch the goung, but use cinetic energy to continue and follow building front see guide far left, step 2 |
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-attitudes:
arms usualy on chest when flying![]() |
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cut | |||
SHOT 16,3 Krab appear from below screen step 3 |
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attitudes
: land on![]() |
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SHOT 16,4 krab "touch and go" on the building roof when "go", shot 16 step 4 |
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attitude
example![]() - fire/smoke
effects for krab jump&fly equipment
-dust
effect when krab ground contact, and because of jump equipment blow
-fire/smoke
effects on set, due to attack and previous bombing
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cut, kind of far reverse view 180deg |
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SHOT 16 on ground krab jump from building roof a front of krab moving "lunar step" fastly toward camera |
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ELEMENTS: exosk landscape and ground |
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SHOT 16 zoom in, fast toward camera |
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ELEMENTS: exosk landscape and ground |
- Anim:
lunar step
-effects
idem up
-Lunar step: helped with the back fly equipment ![]() Span jump is about 1km max in Heinlein's novel |
SHOT 16 zoom in |
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ELEMENTS: exosk, close helmet landscape and ground |
- Anim:
idem shot 11
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SHOT 16 (last shot) Exosk eye inside zoom "blast screen" |
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ELEMENTS: exosk, close helmet close sight |
Anim:
idem shot 11
sound: BBBraooum!!!!! |
THE END credits screens |